What is VirtualGrasp?
Most VR experiences require the participant to interact with objects. Grasping interactions are typically created for each object which pre-determine how the object can be held, limiting the environment and participant in what they do.
VirtualGrasp takes a radically different approach by using object intelligence. Objects are able to define how they could be interacted with, eliminating the need to predefine and artificially limit what is possible.
Virtual environments become more immersive and natural by giving participants the freedom to explore and learn.
Support for all major VR headsets
We work with leading VR headset manufacturers to ensure broad support.
The evolution of VirtualGrasp technology
VirtualGrasp is the result of over eight years of research and development in the field of robotics.
In order for robots to become more efficient and flexible, the capability to identify physical objects and know how to grasp them was required. With an infinite amount of possible objects and the need to adapt to different production lines and assembly tasks, an efficient way to learn how to grasp objects was required.
Gleechi researchers took an innovative approach by using VR and machine learning as a way for humans to efficiently teach robots how to grasp through interaction with virtual objects. Once learned, robots could continually improve interaction through machine learning.
VirtualGrasp is based on the extensive data and understanding of object-interaction developed through this process.
VirtualGrasp is provided as a plugin that can be easily incorporated into existing VR experiences to generate natural hand-object interaction.
Powerful capabilities allow grasping, pushing and bouncing of objects, with both one or two hands and support for most controller types, including the Oculus Quest.
The plugin exposes a powerful API that can be used to control and build actions, such as reacting to automatically identified gestures.
The VirtualGrasp™ plugin currently supports both the Unity and Unreal Engine.
Fields of application
VirtualGrasp is being applied across many different sectors and industries.
The healthcare sector is using VirtualGrasp in stroke rehabilitation where VR provides a safe environment in which patients can develop or re-learn hand-object interaction. By providing natural interaction, patients receive more effective training and faster rehabilitation.
Leading VR game developers are integrating VirtualGrasp to save development time and provide their players with better and more realistic VR gaming experiences.
The Gleechi VR training platform uses VirtualGrasp to allow participants to interact naturally with complex objects, such as industrial machines or tools.
Depending on how you would like to use VirtualGrasp, we can tailor a tour of its features and latest updates.